diff --git a/src/main.rs b/src/main.rs index 30ed70d..f6c4758 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,7 +1,15 @@ use bracket_lib::prelude::*; +const SCREEN_WIDTH: i32 = 80; +const SCREEN_HEIGHT: i32 = 50; +const FRAME_DURATION: f32 = 75.0; + struct State { + player: Player, + frame_time: f32, + obstacle: Obstacle, mode: GameMode, + score: i32, } struct Player { @@ -10,19 +18,120 @@ struct Player { velocity: f32, } +impl Player { + fn new(x: i32, y: i32) -> Self { + Player { + x, + y, + velocity: 0.0, + } + } + + fn render(&mut self, ctx: &mut BTerm) { + ctx.set(0, self.y, YELLOW, BLACK, to_cp437('@')) + } + + fn gravity_and_move(&mut self) { + if self.velocity < 2.0 { + self.velocity += 0.2; + } + self.y += self.velocity as i32; + self.x += 1; + if self.y < 0 { + self.y = 0; + } + } + + fn flap(&mut self) { + self.velocity = -2.0; + } +} + +struct Obstacle { + x: i32, + gap_y: i32, + size: i32, +} + +impl Obstacle { + fn new(x: i32, score: i32) -> Self { + let mut random = RandomNumberGenerator::new(); + Obstacle { + x, + gap_y: random.range(10, 40), + size: i32::max(2, 20 - score), + } + } + + fn render(&mut self, ctx: &mut BTerm, player_x: i32) { + let screen_x = self.x - player_x; + let half_size = self.size / 2; + + // Draw the top half of the obstacle + for y in 0..self.gap_y - half_size { + ctx.set(screen_x, y, RED, BLACK, to_cp437('|')); + } + + // Draw the lower half of the obstacle + for y in self.gap_y + half_size..SCREEN_HEIGHT { + ctx.set(screen_x, y, RED, BLACK, to_cp437('|')); + } + } + + fn hit_obstacle(&self, player: &Player) -> bool { + let half_size = self.size / 2; + let does_x_match = player.x == self.x; + let player_above_gap = player.y < self.gap_y - half_size; + let player_below_gap = player.y > self.gap_y + half_size; + + does_x_match && (player_above_gap || player_below_gap) + } +} + impl State { fn new() -> State { State { + player: Player::new(5, 25), + frame_time: 0.0, + obstacle: Obstacle::new(SCREEN_WIDTH, 0), mode: GameMode::Menu, + score: 0, } } fn play(&mut self, ctx: &mut BTerm) { - self.mode = GameMode::End; + ctx.cls_bg(NAVY); + self.frame_time += ctx.frame_time_ms; + if self.frame_time > FRAME_DURATION { + self.frame_time = 0.0; + self.player.gravity_and_move(); + } + + if let Some(VirtualKeyCode::Space) = ctx.key { + self.player.flap(); + } + + self.player.render(ctx); + ctx.print(0, 0, "Press SPACE to flap."); + ctx.print(0, 1, &format!("Score: {}", self.score)); + + self.obstacle.render(ctx, self.player.x); + if self.player.x > self.obstacle.x { + self.score += 1; + self.obstacle = Obstacle::new(self.player.x + SCREEN_WIDTH, self.score); + } + + if self.player.y > SCREEN_HEIGHT || self.obstacle.hit_obstacle(&self.player) { + self.mode = GameMode::End; + } } fn restart(&mut self) { + self.player = Player::new(5, 25); + + self.frame_time = 0.0; self.mode = GameMode::Playing; + self.score = 0; } fn main_menu(&mut self, ctx: &mut BTerm) { @@ -44,6 +153,7 @@ impl State { ctx.cls(); ctx.print_centered(5, "You are dead!"); + ctx.print_centered(6, &format!("You earned {} points", self.score)); ctx.print_centered(8, "(P) Play Game"); ctx.print_centered(9, "(Q) Quit Game"); @@ -57,6 +167,12 @@ impl State { } } +impl Default for State { + fn default() -> Self { + Self::new() + } +} + enum GameMode { Menu, Playing,