Finish project from first half of the book
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parent
698b11855f
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116
src/main.rs
116
src/main.rs
@ -1,7 +1,15 @@
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use bracket_lib::prelude::*;
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const SCREEN_WIDTH: i32 = 80;
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const SCREEN_HEIGHT: i32 = 50;
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const FRAME_DURATION: f32 = 75.0;
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struct State {
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player: Player,
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frame_time: f32,
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obstacle: Obstacle,
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mode: GameMode,
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score: i32,
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}
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struct Player {
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@ -10,19 +18,120 @@ struct Player {
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velocity: f32,
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}
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impl Player {
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fn new(x: i32, y: i32) -> Self {
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Player {
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x,
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y,
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velocity: 0.0,
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}
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}
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fn render(&mut self, ctx: &mut BTerm) {
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ctx.set(0, self.y, YELLOW, BLACK, to_cp437('@'))
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}
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fn gravity_and_move(&mut self) {
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if self.velocity < 2.0 {
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self.velocity += 0.2;
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}
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self.y += self.velocity as i32;
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self.x += 1;
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if self.y < 0 {
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self.y = 0;
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}
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}
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fn flap(&mut self) {
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self.velocity = -2.0;
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}
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}
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struct Obstacle {
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x: i32,
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gap_y: i32,
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size: i32,
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}
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impl Obstacle {
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fn new(x: i32, score: i32) -> Self {
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let mut random = RandomNumberGenerator::new();
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Obstacle {
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x,
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gap_y: random.range(10, 40),
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size: i32::max(2, 20 - score),
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}
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}
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fn render(&mut self, ctx: &mut BTerm, player_x: i32) {
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let screen_x = self.x - player_x;
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let half_size = self.size / 2;
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// Draw the top half of the obstacle
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for y in 0..self.gap_y - half_size {
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ctx.set(screen_x, y, RED, BLACK, to_cp437('|'));
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}
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// Draw the lower half of the obstacle
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for y in self.gap_y + half_size..SCREEN_HEIGHT {
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ctx.set(screen_x, y, RED, BLACK, to_cp437('|'));
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}
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}
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fn hit_obstacle(&self, player: &Player) -> bool {
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let half_size = self.size / 2;
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let does_x_match = player.x == self.x;
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let player_above_gap = player.y < self.gap_y - half_size;
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let player_below_gap = player.y > self.gap_y + half_size;
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does_x_match && (player_above_gap || player_below_gap)
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}
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}
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impl State {
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fn new() -> State {
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State {
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player: Player::new(5, 25),
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frame_time: 0.0,
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obstacle: Obstacle::new(SCREEN_WIDTH, 0),
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mode: GameMode::Menu,
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score: 0,
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}
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}
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fn play(&mut self, ctx: &mut BTerm) {
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ctx.cls_bg(NAVY);
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self.frame_time += ctx.frame_time_ms;
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if self.frame_time > FRAME_DURATION {
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self.frame_time = 0.0;
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self.player.gravity_and_move();
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}
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if let Some(VirtualKeyCode::Space) = ctx.key {
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self.player.flap();
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}
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self.player.render(ctx);
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ctx.print(0, 0, "Press SPACE to flap.");
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ctx.print(0, 1, &format!("Score: {}", self.score));
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self.obstacle.render(ctx, self.player.x);
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if self.player.x > self.obstacle.x {
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self.score += 1;
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self.obstacle = Obstacle::new(self.player.x + SCREEN_WIDTH, self.score);
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}
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if self.player.y > SCREEN_HEIGHT || self.obstacle.hit_obstacle(&self.player) {
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self.mode = GameMode::End;
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}
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}
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fn restart(&mut self) {
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self.player = Player::new(5, 25);
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self.frame_time = 0.0;
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self.mode = GameMode::Playing;
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self.score = 0;
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}
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fn main_menu(&mut self, ctx: &mut BTerm) {
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@ -44,6 +153,7 @@ impl State {
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ctx.cls();
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ctx.print_centered(5, "You are dead!");
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ctx.print_centered(6, &format!("You earned {} points", self.score));
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ctx.print_centered(8, "(P) Play Game");
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ctx.print_centered(9, "(Q) Quit Game");
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@ -57,6 +167,12 @@ impl State {
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}
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}
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impl Default for State {
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fn default() -> Self {
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Self::new()
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}
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}
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enum GameMode {
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Menu,
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Playing,
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